{"id":5851,"date":"2023-12-21T16:33:37","date_gmt":"2023-12-21T07:33:37","guid":{"rendered":"https:\/\/mytlab.org\/?page_id=5851"},"modified":"2026-05-08T13:19:49","modified_gmt":"2026-05-08T04:19:49","slug":"publication","status":"publish","type":"page","link":"https:\/\/mytlab.org\/en\/publication\/","title":{"rendered":"Publications"},"content":{"rendered":"<p><a id=\"top\"><\/a><\/p>\n<hr>\n<p>Including Japanese publications: <a href=\"https:\/\/mytlab.org\/publication\/\" rel=\"noopener\" target=\"_blank\">here<\/a><\/p>\n<p><a id=\"award\"><\/a><\/p>\n<div><a href=\"#award\">Awards<\/a> \/ <a href=\"#journal\">Journal articles<\/a> \/ <a href=\"#international\">International conferences<\/a> \/ <a href=\"#speech\">Invited talks<\/a> \/ <a href=\"#book\">Books<\/a><\/div>\n<hr>\n<h3>Awards<\/h3>\n<ol>\n<li>2025.10 The 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS &#8217;25) Honorable Mention: How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports? (Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, and Akihiro Miyata)<\/li>\n<li>2014.10 The Second International Conference on Human-Agent Interaction (HAI 2014) organizing committee Honorable Mention Poster Award: Affective Agents for Enhancing Emotional Experience (Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada).<\/li>\n<li>2008.10 IADIS International Conference WWW\/Internet 2008 Best Paper in the area of Web2.0: A Communication-based Approach for Detecting Influential Blog Entries (Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda).<\/li>\n<li>2007.07 International Conference on Collaboration Technologies(CollabTech &#8217;07) Best Paper Award: Conference Movie Digesting System using Mental States and Wordless Scenes (Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada).<\/li>\n<\/ol>\n<p><a id=\"journal\"><\/a><br \/>\n<a href=\"#top\">Back to top<\/a><\/p>\n<hr>\n<h3>Journal articles<\/h3>\n<ol>\n<li>Haruna Niiyama, Asahi Ogushi, Kenro Go, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.18974\/tvrsj.31.1_65\" rel=\"noopener\" target=\"_blank\">A Study for Expression of Emotion Using Synchronous or Asynchronous Agents<\/a>. Transactions of the Virtual Reality Society of Japan, Vol. 31, No.1\uff0cpp.65&#8211;72 (2026).<\/li>\n<li>Toshiki Onishi, Asahi Ogushi, Ryo Ishii, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1587\/transinf.2024HCP0008\" rel=\"noopener\" target=\"_blank\">Detecting Praising Behaviors Based on Multimodal Information<\/a>. The IEICE Transactions on Information and Systems, Vol.E108-D, No.6, pp.465&#8211;473 (2025). [<a href=\"https:\/\/doi.org\/10.1587\/transinf.2024HCP0008\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Toshiki Onishi, Asahi Ogushi, Shunichi Kinoshita, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.2197\/ipsjjip.33.31\" rel=\"noopener\" target=\"_blank\">Detecting Praising Behavior Based on Multimodal Information in Remote Dialogue<\/a>. Journal of Information Processing, Vol.33, pp.31&#8211;39 (2025).<\/li>\n<li>Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.2197\/ipsjjip.33.2\" rel=\"noopener\" target=\"_blank\">Differences in Perspectives between Facility Managers and Crowd Workers in Accessibility Mapping<\/a>. Journal of Information Processing, Vol.33, pp.2&#8211;8 (2025).<\/li>\n<li>Asahi Ogushi, Toshiki Onishi, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata: <a href=\"https:\/\/www.jstage.jst.go.jp\/article\/tvrsj\/29\/3\/29_127\/_article\/-char\/en\" rel=\"noopener\" target=\"_blank\">Predicting Praising Skills Using Multimodal Information in Remote Dialogue<\/a>. Transactions of the Virtual Reality Society of Japan, Vol.29, No.3, pp.127&#8211;138 (2024).<\/li>\n<li>Kenro Go, Shunsuke Tokuda, Haruna Niiyama, Toshiki Onishi, Asahi Ogushi, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.2197\/ipsjjip.32.35\" rel=\"noopener\" target=\"_blank\">Evaluation of Prosodic Features Suitable for Conversational Agents Replying with a Joke<\/a>. Journal of Information Processing, Vol.32, pp.35&#8211;40 (2024).<\/li>\n<li>Kenro Go, Toshiki Onishi, Asahi Ogushi, Shunsuke Tokuda, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.18974\/tvrsj.28.1_43\" rel=\"noopener\" target=\"_blank\">Evaluation of Motivation for Conversational Agents Replying to Manzai-Style Jokes<\/a>. Transactions of the Virtual Reality Society of Japan, Vol. 28. No. 1, pp.43&#8211;53 (2023).<\/li>\n<li>Toshiki Onishi, Arisa Yamauchi, Asahi Ogushi, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: <a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fcomp.2022.815128\/full\" rel=\"noopener\" target=\"_blank\">Modeling Japanese Praising Behavior by Analyzing Audio and Visual Behaviors<\/a>. Frontiers in Computer Science (2022).<\/li>\n<li>Akihiro Miyata and Kazuki Okugawa: <a href=\"https:\/\/doi.org\/10.18974\/tvrsj.25.3_174\" rel=\"noopener noreferrer\" target=\"_blank\">A Comparative Study of Neural Network Structures for Detection of Accessibility Problems<\/a>. Transactions of the Virtual Reality Society of Japan, Vol.25, No.3, pp.174&#8211;180 (2020).<\/li>\n<li>Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda: <a href=\"http:\/\/www.iadisportal.org\/ijwi\/vol7_1.html\" target=\"_blank\" rel=\"noopener noreferrer\">A Communication-based Approach for Detecting Influential Blog Entries<\/a>. IADIS International Journal on WWW\/INTERNET, Vol.7, No.1, pp.1&#8211;12 (2009).<\/li>\n<\/ol>\n<p><a id=\"international\"><\/a><br \/>\n<a href=\"#top\">Back to top<\/a><\/p>\n<hr>\n<h3>International conferences<\/h3>\n<ol>\n<li>Tomoki Ikeda, Shuto Sako, So Amemiya, Ryosuke Aoki, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3772363.3798857\" rel=\"noopener\" target=\"_blank\">How Does Sandbagging Manifest in Esports FPS Aiming?<\/a> Proc. Extended Abstracts of the 2026 ACM CHI Conference on Human Factors in Computing Systems (CHI EA &#8217;26), Article No.374, pp.1&#8211;5 (2026).\n<\/li>\n<li>Masato Shindo, Shiina Takano, Shuto Sako, Akihiro Miyata, and Ryosuke Aoki. <a href=\"https:\/\/doi.org\/10.1145\/3772318.3791917\" rel=\"noopener\" target=\"_blank\">MYOLINK esports: Exploring EMG-based Control Interface Through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities<\/a>. Proc. the 2026 CHI Conference on Human Factors in Computing Systems (CHI &#8217;26), Article No.1414, pp.1&#8211;24 (2026).<\/li>\n<li>Asahi Ogushi, Naoki Azuma, Daichi Shikama, Ryo Ishii, Toshiki Onishi, and Akihiro Miyata. <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3747327.3763031\" rel=\"noopener\" target=\"_blank\">Multimodal Analysis of Listener&#8217;s Active Listening Behaviors in Speed Dating Dialogues<\/a>. Companion Proc. the 27th ACM International Conference on Multimodal Interaction (ICMI Companion &#8217;25) (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3747327.3763031?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata. <a href=\"https:\/\/doi.org\/10.1145\/3663547.3759686\" rel=\"noopener\" target=\"_blank\">Can Role-Based LLM Dialogue Improve Understanding of Accessibility Issues?<\/a> Proc. the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS &#8217;25), No.124, pp.1&#8211;5 (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3663547.3759686?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Riki Tokita, Yusei Ikeda, Kenro Go, Eisei Nakahara, and Akihiro Miyata. <a href=\"https:\/\/doi.org\/10.1145\/3663547.3759735\" rel=\"noopener\" target=\"_blank\">Segmentation-Based Approach Towards Detecting Improperly Installed Tactile Paving.<\/a> Proc. the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS &#8217;25), No.98, pp.1&#8211;5 (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3663547.3759735?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li><strong>[Award: Honorable Mention]<\/strong> Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, and Akihiro Miyata. <a href=\"https:\/\/doi.org\/10.1145\/3663547.3746368\" rel=\"noopener\" target=\"_blank\">How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?<\/a> Proc. the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS &#8217;25), No.19, pp.1&#8211;10 (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3663547.3746368?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Riki Tokita, Kenro Go, Eriko Tanaka, and Yusuke Ichikawa. <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3719772\" rel=\"noopener\" target=\"_blank\">Cross-Site Comparison of Crowdsourced and Authoritative Accessibility Maps<\/a>. Extended Abstracts of the 2025 ACM CHI Conference on Human Factors in Computing Systems (CHI EA &#8217;25), Article No.160, pp.1&#8211;8 (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3719772?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Naoki Azuma, Daichi Shikama, Asahi Ogushi, Toshiki Onishi, Ryo Ishii, and Akihiro Miyata. <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3720028\" rel=\"noopener\" target=\"_blank\">What Timing and Behavior Patterns Determine Speed Dating Success?<\/a> Extended Abstracts of the 2025 ACM CHI Conference on Human Factors in Computing Systems (CHI EA &#8217;25), Article No.594, pp.1&#8211;6 (2025). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3720028?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Koki Saito, Ryusei Sugimoto, Yusaku Fujimoto, Riki Tokita, Kenro Go, and Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-031-94156-6_18\" rel=\"noopener\" target=\"_blank\">Preliminary Study on the Impact of VR Realism on Wheelchair Simulation<\/a>. Proc. 27th International Conference on Human-Computer Interaction (HCII &#8217;25), HCI International 2025 Posters, Communications in Computer and Information Science, Vol.2524, pp.172&#8211;178 (2025).<\/li>\n<li>Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3663548.3688488\" rel=\"noopener\" target=\"_blank\">Inclusive Esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods<\/a>. Proc. the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS &#8217;24), Article No.87, pp.1&#8211;4 (2024). [<a href=\"https:\/\/doi.org\/10.1145\/3663548.3688488?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Toshiki Onishi, Asahi Ogushi, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata. <a href=\"https:\/\/ieeexplore.ieee.org\/abstract\/document\/10970274\" rel=\"noopener\" target=\"_blank\">Prediction of Praising Skills Based on Multimodal Information<\/a>. Proc. 12th International Conference on Affective Computing and Intelligent Interaction (ACII &#8217;24), pp.176&#8211;184 (2024).<\/li>\n<li>Haruna Niiyama, Toshiki Onishi, Kenro Go, Asahi Ogushi and Akihiro Miyata. <a href=\"https:\/\/ieeexplore.ieee.org\/abstract\/document\/10970309\" rel=\"noopener\" target=\"_blank\">Does the Number of Agents with Vagueness Affect Empathy Expression?<\/a> Extended Abstracts of 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW &#8217;24), pp.222&#8211;225 (2024).<\/li>\n<li>Akihiro Miyata. <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3656156.3663733?cid=81384596291\" rel=\"noopener\" target=\"_blank\">How Do Facility Managers and Crowd Workers Differ in Their Approach to Accessibility Mapping?<\/a> Companion Publication of the 2024 ACM Designing Interactive Systems Conference (DIS &#8217;24 Companion), pp.144&#8211;148 (2024). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3656156.3663733?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama, and Akihiro Miyata: <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3638380.3638425?cid=81384596291\" rel=\"noopener\" target=\"_blank\">Case Study on Student Behavior of Barrier Image Collection through Gaming<\/a>. Proc. 35th Australian Conference on Human-computer-interaction (OzCHI &#8217;23), 159&#8211;165 (2023). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3638380.3638425?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Mizuki Suga, Yuuki Matsui, Haruna Niiyama, Kenro Go, Masato Furuno, and Akihiro Miyata: <a href=\"https:\/\/www.researchgate.net\/publication\/373872747_Study_on_a_Content_Selection_Method_by_Mimicking_Icon_Movements_for_Digital_Signage\" rel=\"noopener\" target=\"_blank\">Study on a Content Selection Method by Mimicking Icon Movements for Digital Signage<\/a>. Poster Proc. the 29th International Conference on Collaboration Technologies and Social Computing (CollabTech &#8217;23), pp.25&#8211;30 (2023).<\/li>\n<li>Toshiki Onishi, Naoki Azuma, Shunichi Kinoshita, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3570945.3607298\" rel=\"noopener\" target=\"_blank\">Prediction of Various Backchannel Utterances Based on Multimodal Information<\/a>. Proc. the 23rd ACM International Conference on Intelligent Virtual Agents, Article No.47, pp.1&#8211;4 (IVA &#8217;23) (2023). [<a href=\"https:\/\/doi.org\/10.1145\/3570945.3607298?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Shunichi Kinoshita, Toshiki Onishi, Naoki Azuma, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3570945.3607304\" rel=\"noopener\" target=\"_blank\">A Study of Prediction of Listener&#8217;s Comprehension Based on Multimodal Information<\/a>. Proc. the 23rd ACM International Conference on Intelligent Virtual Agents, Article No.30, pp.1&#8211;4 (IVA &#8217;23) (2023). [<a href=\"https:\/\/doi.org\/10.1145\/3570945.3607304?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, and Yuko Murayama: <a href=\"https:\/\/doi.org\/10.1145\/3587281.3587288\" rel=\"noopener\" target=\"_blank\">Case Study: In-the-Field Accessibility Information Collection Using Gamification<\/a>. Proc. the 20th International Web for All Conference (W4A &#8217;23), pp.66&#8211;74 (2023).  [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3587281.3587288?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Asahi Ogushi, Toshiki Onishi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: <a href=\"https:\/\/www.isca-speech.org\/archive\/interspeech_2022\/ogushi22_interspeech.html\" rel=\"noopener\" target=\"_blank\">Analysis of Praising Skills Focusing on Utterance Contents<\/a>. Proc. 23rd Annual Conference of the International Speech Communication Association (Interspeech &#8217;22), pp.2743&#8211;2747 (2022). [<a href=\"https:\/\/www.isca-speech.org\/archive\/pdfs\/interspeech_2022\/ogushi22_interspeech.pdf\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Toshiki Onishi, Asahi Ogushi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: <a href=\"http:\/\/www.lrec-conf.org\/proceedings\/lrec2022\/pdf\/2022.lrec-1.624.pdf\" rel=\"noopener\" target=\"_blank\">A Comparison of Praising Skills in Face-to-Face and Remote Dialogues<\/a>. Proc. 13th Language Resources and Evaluation Conference (LREC &#8217;22), pp.5805&#8211;5812 (2022).  [<a href=\"http:\/\/www.lrec-conf.org\/proceedings\/lrec2022\/pdf\/2022.lrec-1.624.pdf\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Yusaku Murayama, Akihiro Furuta, Kazuki Okugawa, Keihiro Ochiai, and Yuko Murayama: <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519783\" rel=\"noopener\" target=\"_blank\">Gamification Strategies to Improve the Motivation and Performance in Accessibility Information Collection<\/a>. Extended Abstracts of the 2022 ACM CHI Conference on Human Factors in Computing Systems (CHI EA &#8217;22), Article No.355, pp.1&#8211;7 (2022).  [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519783?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Kazuki Okugawa, Tadashi Maeda, Yuko Murayama, Keihiro Ochiai, and Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-031-06417-3_76\" rel=\"noopener\" target=\"_blank\">Behavioral Survey of Volunteers in Barrier-Free Photography Work<\/a>. Proc. 24th International Conference on Human-Computer Interaction (HCII &#8217;22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.570&#8211;575 (2022).<\/li>\n<li>Teamyoung Yun, Ren Imai, Yuji Kimura, Kenro Go, Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-031-06391-6_21\" rel=\"noopener\" target=\"_blank\">Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures<\/a>. Proc. 24th International Conference on Human-Computer Interaction (HCII &#8217;22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.153&#8211;159 (2022).<\/li>\n<li>Yuji Kimura, Ren Imai, Kenro Go, Tomohiro Sakai, Kazunori Kojima, and Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-031-06417-3_11\" rel=\"noopener\" target=\"_blank\">Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur<\/a>. Proc. 24th International Conference on Human-Computer Interaction (HCII &#8217;22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.77&#8211;84 (2022).<\/li>\n<li>Takumi Okawara, Kousuke Motooka, Kazuki Okugawa, and Akihiro Miyata: <a href=\"https:\/\/ieeexplore.ieee.org\/document\/9757575\" rel=\"noopener\" target=\"_blank\">Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback<\/a>. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW &#8217;22), pp.754&#8211;755 (2022).<\/li>\n<li>Kenro Go, Toshiki Onishi, Asahi Ogushi, and Akihiro Miyata: <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3520495.3520517\" rel=\"noopener\" target=\"_blank\">Conversational Agents Replying with a Manzai-style Joke<\/a>. Proc. 33rd Australian Conference on Human-computer-interaction (OzCHI \u201921), pp.221&#8211;231 (2021). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3520495.3520517?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Tadashi Maeda, Yusaku Murayama, Megumi Aibara, Masakazu Furuichi, and Yuko Murayama: <a href=\"https:\/\/doi.org\/10.1145\/3411763.3451688\" rel=\"noopener\" target=\"_blank\">A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes<\/a>. Extended Abstracts of the 2021 ACM CHI Conference on Human Factors in Computing Systems (CHI EA &#8217;21), Article No.419, pp.1&#8211;6 (2021). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3411763.3451688?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Kousuke Motooka, Takumi Okawara, Yuki Yamato, and Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-030-78095-1_32\" rel=\"noopener\" target=\"_blank\">Real-world Distance Reduction in a Virtual Reality-based Wheelchair Simulation on Flat Surfaces<\/a>. Proc. 23rd International Conference on Human-Computer Interaction (HCII &#8217;21), Lecture Notes in Computer Science, Vol.12769, pp.438&#8211;448 (2021).<\/li>\n<li>Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, and Yuko Murayama: <a href=\"https:\/\/doi.org\/10.1145\/3441000.3441062\" rel=\"noopener\" target=\"_blank\">BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types<\/a>. Proc. 32nd Australian Conference on Human-computer-interaction (OzCHI \u201920), pp.666&#8211;670 (2020). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3441000.3441062?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Toshiki Onishi, Arisa Yamauchi, Ryo Ishii, Yushi Aono, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3382507.3418868\" rel=\"noopener noreferrer\" target=\"_blank\">Analyzing Nonverbal Behaviors along with Praising<\/a>. Proc. 22nd ACM International Conference on Multimodal Interaction (ICMI \u201920), pp.609&#8211;613 (2020). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3382507.3418868?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Kousuke Motooka, and Kenro Go: <a href=\"https:\/\/doi.org\/10.1145\/3369457.3369543\" target=\"_blank\" rel=\"noopener noreferrer\">A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies<\/a>. Proc. 31st Australian Conference on Human-computer-interaction (OzCHI &#8217;19), pp.508&#8211;512 (2019). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3369457.3369543?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Shion Tominaga, Kenro Go, Takayuki Itoh, and Akihiro Miyata: <a href=\"https:\/\/doi.org\/10.1145\/3369457.3369488\" target=\"_blank\" rel=\"noopener noreferrer\">An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper<\/a>. Proc. 31st Australian Conference on Human-computer-interaction (OzCHI &#8217;19), pp.327&#8211;331 (2019). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3369457.3369488?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Yuki Yamato, Kenro Go, and Akihiro Miyata: <a href=\"https:\/\/www.researchgate.net\/publication\/338005657_Gamification_Approach_for_Gathering_Barrier_Information\" target=\"_blank\" rel=\"noopener noreferrer\">Gamification Approach for Gathering Barrier Information<\/a>. Poster Proc. the 25th International Conference on Collaboration Technologies and Social Computing (CollabTech &#8217;19), pp.35&#8211;38 (2019).<\/li>\n<li>Akihiro Miyata, Hironobu Uno, and Kenro Go: <a href=\"https:\/\/ieeexplore.ieee.org\/abstract\/document\/8797726\" target=\"_blank\" rel=\"noopener noreferrer\">Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies<\/a>. Proc. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR &#8217;19), pp.1086&#8211;1087 (2019).<\/li>\n<li>Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, and Ryota Shinozaki: <a href=\"https:\/\/dl.acm.org\/citation.cfm?id=3283381\" target=\"_blank\" rel=\"noopener noreferrer\">Study on VR-Based Wheelchair Simulator Using Vection-Inducing Movies and Limited-Motion Patterns<\/a>. Proc. the 24th ACM Symposium on Virtual Reality Software and Technology (VRST &#8217;18), Article No.121 (2018). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3281505.3283381?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata, Iori Araki, and Tongshun Wang: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-92052-8_24\" target=\"_blank\" rel=\"noopener noreferrer\">Barrier Detection Using Sensor Data from Unimpaired Pedestrians<\/a>. Proc. 20th International Conference on Human-Computer Interaction (HCII &#8217;18), Lecture Notes in Computer Science, Vol.10908, pp.308&#8211;319 (2018).<\/li>\n<li>Kenro Go, Nagomu Horikoshi, Shion Tominaga, Jinta Nakamura, and Akihiro Miyata: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-92285-0_62\" target=\"_blank\" rel=\"noopener noreferrer\">Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects<\/a>. Posters&#8217; Extended Abstracts. 20th International Conference on Human-Computer Interaction (HCII &#8217;18), Communications in Computer and Information Science, Vol.852, pp.455&#8211;462 (2018).<\/li>\n<li>Masayuki Ihara, Shunichi Seko, Akihiro Miyata, Ryosuke Aoki, Tatsuro Ishida, Masahiro Watanabe, Ryo Hashimoto, and Hiroshi Watanabe: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-40397-7_4\" target=\"_blank\" rel=\"noopener noreferrer\">Towards More Practical Information Sharing in Disaster Situations<\/a>. Proc. 18th International Conference on Human-Computer Interaction (HCII &#8217;16), Lecture Notes in Computer Science, Vol.9735, pp.32&#8211;39 (2016).<\/li>\n<li>Ryosuke Aoki, Akihiro Miyata, Shunichi Seko, Ryo Hashimoto, Tatsuro Ishida, Masahiro Watanabe, and Masayuki Ihara: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-39516-6_34\" target=\"_blank\" rel=\"noopener noreferrer\">An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations<\/a>. Proc. 18th International Conference on Human-Computer Interaction (HCII &#8217;16), Lecture Notes in Computer Science, Vol.9732, pp.353&#8211;363 (2016).<\/li>\n<li>Takashi Isezaki, Arinobu Niijima, Akihiro Miyata, Tomoki Watanabe, and Osamu Mizuno: <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-319-40244-4_39\" target=\"_blank\" rel=\"noopener noreferrer\">Wheelchair Users&#8217; Psychological Barrier Estimation Based on Inertial and Vital Data<\/a>. Proc. 18th International Conference on Human-Computer Interaction (HCII &#8217;16), Lecture Notes in Computer Science, Vol.9738, pp.403&#8211;413 (2016).<\/li>\n<li>Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, and Tomohiro Yamada: <a href=\"https:\/\/ieeexplore.ieee.org\/document\/7333591\" target=\"_blank\" rel=\"noopener noreferrer\">Towards Enhancing Human Experience by Affective Robots: Experiment and Discussion<\/a>. Proc. the 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN &#8217;15), pp.271&#8211;276 (2015).<\/li>\n<li><strong>[Honorable Mention Poster Award]<\/strong>Takahiro Matsumoto, Shunichi Seko, Ryousuke Aoki, Akihiro Miyata, Tomoki Watanabe, and Tomohiro Yamada: <a href=\"http:\/\/dl.acm.org\/citation.cfm?id=2658914\" target=\"_blank\" rel=\"noopener noreferrer\">Affective Agents for Enhancing Emotional Experience<\/a>. Proc. the 2nd International Conference on Human-agent Interaction (HAI &#8217;14), pp.169&#8211;172 (2014). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/2658861.2658914?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, and Masayuki Ihara: <a href=\"http:\/\/doi.acm.org\/10.1145\/2661334.2661347\" target=\"_blank\" rel=\"noopener noreferrer\">Move &amp; Flick: Design and Evaluation of a Single-finger and Eyes-free Kana-character Entry Method on Touch Screens<\/a>. Proc. the 16th International ACM SIGACCESS Conference on Computers &amp; Accessibility (ASSETS &#8217;14), pp.311&#8211;312 (2014). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/2661334.2661347?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li>Akihiro Miyata and Ko Fujimura: <a href=\"http:\/\/doi.acm.org\/10.1145\/1978942.1979415\" target=\"_blank\" rel=\"noopener noreferrer\">Document Area Identification for Extending Books without Markers<\/a>. Proc. the ACM CHI Conference on Human Factors in Computing System (<strong>CHI &#8217;11, Full Paper<\/strong>), pp.3189&#8211;3198 (2011). [<a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/1978942.1979415?cid=81384596291\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<li><strong>[Best Paper in the area of Web2.0]<\/strong>Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda: <a href=\"http:\/\/www.internet-conf.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">A Communication-based Approach for Detecting Influential Blog Entries<\/a>. Proc. the IADIS International Conference on WWW\/Internet (WWW\/Internet &#8217;08), pp.235&#8211;242 (2008).<\/li>\n<li>Akihiro Miyata, Shota Yamamoto, Masaki Hayashi, Takefumi Hayashi, Hiroshi Shigeno, and Kenichi Okada: <a href=\"http:\/\/doi.ieeecomputersociety.org\/10.1109\/AINA.2008.99\" target=\"_blank\" rel=\"noopener noreferrer\">Development and Evaluation of a Collaborative Virtual Environment Supporting Self Feedbacks of Electroencephalogram<\/a>. Proc. the IEEE 22nd International Conference on Advanced Information Networking and Applications (AINA &#8217;08), pp.158&#8211;165 (2008).<\/li>\n<li>Shota Yamamoto, Hiromu Miyashita, Akihiro Miyata, Masaki Hayashi, and Kenichi Okada: <a href=\"https:\/\/dl.acm.org\/citation.cfm?id=1722369\" target=\"_blank\" rel=\"noopener noreferrer\">Basic Experiment for Switching Difficulty in Virtual Environment<\/a>. Proc. the Third IASTED International Conference of Human Computer Interaction (IASTED-HCI &#8217;08), pp.49&#8211;56 (2008).<\/li>\n<li><strong>[Best Paper Award]<\/strong>Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada: <a href=\"https:\/\/www.researchgate.net\/publication\/338968844_Conference_Movie_Digesting_System_using_Mental_States_and_Wordless_Scene\" target=\"_blank\" rel=\"noopener noreferrer\">Conference Movie Digesting System using Mental States and Wordless Scene<\/a>. Proc. Third International Conference on Collaboration Technologies (CollabTech &#8217;07), pp.19&#8211;24 (2007).<\/li>\n<li>Akihiro Miyata, Hisanobu Matsuoka, Shinichi Okano, Tomomi Ishiuchi, Noriyasu Arakawa, and Yasuhisa Kato: <a href=\"https:\/\/www.researchgate.net\/publication\/338968947_Response_to_a_Blog_Entry\" target=\"_blank\" rel=\"noopener noreferrer\">Response of a Blog Entry<\/a>. Proc. Third International Conference on Collaboration Technologies (CollabTech &#8217;07) (2007).<\/li>\n<li>Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada: A Proposal of Indexing Conference Movies with Thinking States. Proc. the Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 &#8217;07), pp.61&#8211;68 (2007).<\/li>\n<li>Kazuhiro Miyasa, Yuichi Bannai, Akihiro Miyata, Hiroshi Shigeno, and Kenichi Okada: <a href=\"http:\/\/icat.vrsj.org\/ICAT2004\/index.html\" target=\"_blank\" rel=\"noopener noreferrer\">A Visualization Method of Working Activities in a Mixed Reality Space for Supporting Work Analysis<\/a>. Proc. the 14th International Conference on Artifical Reality and Telexistence (ICAT &#8217;04) (2004).<\/li>\n<li>Kentaro Fukui, Akihiro Miyata, and Kenichi Okada: <a href=\"http:\/\/scis.j-soft.org\" rel=\"noopener\" target=\"_blank\">Implementation of Avatar Mediated Communication Environment with Thinking Awareness<\/a>. Proc. Joint 2nd International Conference on Soft Computing and Intelligent Systems and 5th International Symposium on Advanced Intelligent Systems (SCIS&amp;ISIS &#8217;04) (2004). [<a href=\"https:\/\/mytlab.org\/wp\/wp-content\/uploads\/2022\/04\/SCIS2004.pdf\" rel=\"noopener\" target=\"_blank\" class=\"pdf_link\">Full-text available<\/a>]<\/li>\n<\/ol>\n<p><a id=\"speech\"><\/a><br \/>\n<a href=\"#top\">Back to top<\/a><\/p>\n<hr>\n<h3>Invited talks<\/h3>\n<ol>\n<li>Akihiro Miyata: <a href=\"https:\/\/sa2020.siggraph.org\/en\/attend\/birds-of-a-feather\/session\/117\" rel=\"noopener noreferrer\" target=\"_blank\">Assistive Technology based on Crowdsourcing and VR<\/a>. Creating Inclusive And Accessible Technology Through Immersive Interactions, Birds of a Feather, SIGGRAPH Asia 2020 (2020).<\/li>\n<li>Akihiro Miyata: <a href=\"http:\/\/dolphin.mkm.ic.kanagawa-it.ac.jp\/kait_intl_sympo\/2018\/index.html\" target=\"_blank\" rel=\"noopener noreferrer\">Towards More User-friendly Systems<\/a>. KAIT International Symposium 2018 (2018).<\/li>\n<\/ol>\n<p><a id=\"book\"><\/a><br \/>\n<a href=\"#top\">Back to top<\/a><\/p>\n<hr>\n<h3>Book<\/h3>\n<ol>\n<li>[In charge of one chapter] Kentaro Fukui, Kensaku Honda, Akihiro Miyata, Hiroshi Shigeno, and Kenichi Okada: e-MulCS: multiparty conferencing system in collaborative virtual environments. <a href=\"https:\/\/www.iospress.nl\/book\/communication-and-collaboration-support-systems\/\" target=\"_blank\" rel=\"noopener noreferrer\">Communication and Collaboration Support Systems<\/a>, IOS Press (2005\/06\/01).<\/li>\n<\/ol>\n<p><a href=\"#top\">Back to top<\/a><\/p>\n<hr>\n","protected":false},"excerpt":{"rendered":"<p>Including Japanese publications: here Awards \/ Journal articles \/ International conferences \/ Invited talks \/  [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":"","_locale":"en_US","_original_post":"https:\/\/mytlab.org\/?page_id=1755"},"_links":{"self":[{"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/pages\/5851"}],"collection":[{"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/comments?post=5851"}],"version-history":[{"count":48,"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/pages\/5851\/revisions"}],"predecessor-version":[{"id":6934,"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/pages\/5851\/revisions\/6934"}],"wp:attachment":[{"href":"https:\/\/mytlab.org\/wp-json\/wp\/v2\/media?parent=5851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}