Miyata Lab / 宮田研究室

Department of Information Science, College of Humanities and Sciences, Nihon University / 日本大学 文理学部 情報科学科

Publications


Including Japanese publications: here


Awards

  1. 2014.10 The Second International Conference on Human-Agent Interaction (HAI 2014) organizing committee Honorable Mention Poster Award: Affective Agents for Enhancing Emotional Experience (Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada).
  2. 2008.10 IADIS International Conference WWW/Internet 2008 Best Paper in the area of Web2.0: A Communication-based Approach for Detecting Influential Blog Entries (Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda).
  3. 2007.07 International Conference on Collaboration Technologies(CollabTech ’07) Best Paper Award: Conference Movie Digesting System using Mental States and Wordless Scenes (Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada).


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Journal articles

  1. Toshiki Onishi, Asahi Ogushi, Ryo Ishii, and Akihiro Miyata: Detecting Praising Behaviors Based on Multimodal Information. The IEICE Transactions on Information and Systems, Vol.xx, No.xx, pp.xx–xx (2025).
  2. Toshiki Onishi, Asahi Ogushi, Shunichi Kinoshita, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata: Detecting Praising Behavior Based on Multimodal Information in Remote Dialogue. Journal of Information Processing, Vol.33, pp.xx–xx (2025).
  3. Akihiro Miyata: Differences in Perspectives between Facility Managers and Crowd Workers in Accessibility Mapping. Journal of Information Processing, Vol.33, pp.xx–xx (2025).
  4. Asahi Ogushi, Toshiki Onishi, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata: Predicting Praising Skills Using Multimodal Information in Remote Dialogue. Transactions of the Virtual Reality Society of Japan, Vol.29, No.3, pp.127–138 (2024).
  5. Kenro Go, Shunsuke Tokuda, Haruna Niiyama, Toshiki Onishi, Asahi Ogushi, and Akihiro Miyata: Evaluation of Prosodic Features Suitable for Conversational Agents Replying with a Joke. Journal of Information Processing, Vol.32, pp.35–40 (2024).
  6. Kenro Go, Toshiki Onishi, Asahi Ogushi, Shunsuke Tokuda, and Akihiro Miyata: Evaluation of Motivation for Conversational Agents Replying to Manzai-Style Jokes. Transactions of the Virtual Reality Society of Japan, Vol. 28. No. 1, pp.43–53 (2023).
  7. Toshiki Onishi, Arisa Yamauchi, Asahi Ogushi, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: Modeling Japanese Praising Behavior by Analyzing Audio and Visual Behaviors. Frontiers in Computer Science (2022).
  8. Akihiro Miyata and Kazuki Okugawa: A Comparative Study of Neural Network Structures for Detection of Accessibility Problems. Transactions of the Virtual Reality Society of Japan, Vol.25, No.3, pp.174–180 (2020).
  9. Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda: A Communication-based Approach for Detecting Influential Blog Entries. IADIS International Journal on WWW/INTERNET, Vol.7, No.1, pp.1–12 (2009).


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International conferences

  1. Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, and Akihiro Miyata: Inclusive Esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods. Proc. the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’24), Article No.87, pp.1–4 (2024). [Full-text available]
  2. Toshiki Onishi, Asahi Ogushi, Ryo Ishii, Atsushi Fukayama, and Akihiro Miyata. Prediction of Praising Skills Based on Multimodal Information. Proc. 12th International Conference on Affective Computing and Intelligent Interaction (ACII ’24), pp.xx–xx (2024).
  3. Haruna Niiyama, Toshiki Onishi, Kenro Go, Asahi Ogushi and Akihiro Miyata. Does the Number of Agents with Vagueness Affect Empathy Expression? Extended Abstracts of 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW ’24), pp.xx–xx (2024).
  4. Akihiro Miyata. How Do Facility Managers and Crowd Workers Differ in Their Approach to Accessibility Mapping? Companion Publication of the 2024 ACM Designing Interactive Systems Conference (DIS ’24 Companion), pp.144–148 (2024). [Full-text available]
  5. Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama, and Akihiro Miyata: Case Study on Student Behavior of Barrier Image Collection through Gaming. Proc. 35th Australian Conference on Human-computer-interaction (OzCHI ’23), 159–165 (2023). [Full-text available]
  6. Mizuki Suga, Yuuki Matsui, Haruna Niiyama, Kenro Go, Masato Furuno, and Akihiro Miyata: Study on a Content Selection Method by Mimicking Icon Movements for Digital Signage. Poster Proc. the 29th International Conference on Collaboration Technologies and Social Computing (CollabTech ’23), pp.25–30 (2023).
  7. Toshiki Onishi, Naoki Azuma, Shunichi Kinoshita, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: Prediction of Various Backchannel Utterances Based on Multimodal Information. Proc. the 23rd ACM International Conference on Intelligent Virtual Agents, Article No.47, pp.1–4 (IVA ’23) (2023). [Full-text available]
  8. Shunichi Kinoshita, Toshiki Onishi, Naoki Azuma, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: A Study of Prediction of Listener’s Comprehension Based on Multimodal Information. Proc. the 23rd ACM International Conference on Intelligent Virtual Agents, Article No.30, pp.1–4 (IVA ’23) (2023). [Full-text available]
  9. Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, and Yuko Murayama: Case Study: In-the-Field Accessibility Information Collection Using Gamification. Proc. the 20th International Web for All Conference (W4A ’23), pp.66–74 (2023). [Full-text available]
  10. Asahi Ogushi, Toshiki Onishi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: Analysis of Praising Skills Focusing on Utterance Contents. Proc. 23rd Annual Conference of the International Speech Communication Association (Interspeech ’22), pp.2743–2747 (2022). [Full-text available]
  11. Toshiki Onishi, Asahi Ogushi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, and Akihiro Miyata: A Comparison of Praising Skills in Face-to-Face and Remote Dialogues. Proc. 13th Language Resources and Evaluation Conference (LREC ’22), pp.5805–5812 (2022). [Full-text available]
  12. Akihiro Miyata, Yusaku Murayama, Akihiro Furuta, Kazuki Okugawa, Keihiro Ochiai, and Yuko Murayama: Gamification Strategies to Improve the Motivation and Performance in Accessibility Information Collection. Extended Abstracts of the 2022 ACM CHI Conference on Human Factors in Computing Systems (CHI EA ’22), Article No.355, pp.1–7 (2022). [Full-text available]
  13. Kazuki Okugawa, Tadashi Maeda, Yuko Murayama, Keihiro Ochiai, and Akihiro Miyata: Behavioral Survey of Volunteers in Barrier-Free Photography Work. Proc. 24th International Conference on Human-Computer Interaction (HCII ’22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.570–575 (2022).
  14. Teamyoung Yun, Ren Imai, Yuji Kimura, Kenro Go, Akihiro Miyata: Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures. Proc. 24th International Conference on Human-Computer Interaction (HCII ’22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.153–159 (2022).
  15. Yuji Kimura, Ren Imai, Kenro Go, Tomohiro Sakai, Kazunori Kojima, and Akihiro Miyata: Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur. Proc. 24th International Conference on Human-Computer Interaction (HCII ’22), HCI International 2022 Posters, Communications in Computer and Information Science, Vol.1580, pp.77–84 (2022).
  16. Takumi Okawara, Kousuke Motooka, Kazuki Okugawa, and Akihiro Miyata: Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ’22), pp.754–755 (2022).
  17. Kenro Go, Toshiki Onishi, Asahi Ogushi, and Akihiro Miyata: Conversational Agents Replying with a Manzai-style Joke. Proc. 33rd Australian Conference on Human-computer-interaction (OzCHI ’21), pp.221–231 (2021). [Full-text available]
  18. Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Tadashi Maeda, Yusaku Murayama, Megumi Aibara, Masakazu Furuichi, and Yuko Murayama: A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes. Extended Abstracts of the 2021 ACM CHI Conference on Human Factors in Computing Systems (CHI EA ’21), Article No.419, pp.1–6 (2021). [Full-text available]
  19. Kousuke Motooka, Takumi Okawara, Yuki Yamato, and Akihiro Miyata: Real-world Distance Reduction in a Virtual Reality-based Wheelchair Simulation on Flat Surfaces. Proc. 23rd International Conference on Human-Computer Interaction (HCII ’21), Lecture Notes in Computer Science, Vol.12769, pp.438–448 (2021).
  20. Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, and Yuko Murayama: BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types. Proc. 32nd Australian Conference on Human-computer-interaction (OzCHI ’20), pp.666–670 (2020). [Full-text available]
  21. Toshiki Onishi, Arisa Yamauchi, Ryo Ishii, Yushi Aono, and Akihiro Miyata: Analyzing Nonverbal Behaviors along with Praising. Proc. 22nd ACM International Conference on Multimodal Interaction (ICMI ’20), pp.609–613 (2020). [Full-text available]
  22. Akihiro Miyata, Kousuke Motooka, and Kenro Go: A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. Proc. 31st Australian Conference on Human-computer-interaction (OzCHI ’19), pp.508–512 (2019). [Full-text available]
  23. Shion Tominaga, Kenro Go, Takayuki Itoh, and Akihiro Miyata: An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper. Proc. 31st Australian Conference on Human-computer-interaction (OzCHI ’19), pp.327–331 (2019). [Full-text available]
  24. Yuki Yamato, Kenro Go, and Akihiro Miyata: Gamification Approach for Gathering Barrier Information. Poster Proc. the 25th International Conference on Collaboration Technologies and Social Computing (CollabTech ’19), pp.35–38 (2019).
  25. Akihiro Miyata, Hironobu Uno, and Kenro Go: Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. Proc. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR ’19), pp.1086–1087 (2019).
  26. Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, and Ryota Shinozaki: Study on VR-Based Wheelchair Simulator Using Vection-Inducing Movies and Limited-Motion Patterns. Proc. the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), Article No.121 (2018). [Full-text available]
  27. Akihiro Miyata, Iori Araki, and Tongshun Wang: Barrier Detection Using Sensor Data from Unimpaired Pedestrians. Proc. 20th International Conference on Human-Computer Interaction (HCII ’18), Lecture Notes in Computer Science, Vol.10908, pp.308–319 (2018).
  28. Kenro Go, Nagomu Horikoshi, Shion Tominaga, Jinta Nakamura, and Akihiro Miyata: Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects. Posters’ Extended Abstracts. 20th International Conference on Human-Computer Interaction (HCII ’18), Communications in Computer and Information Science, Vol.852, pp.455–462 (2018).
  29. Masayuki Ihara, Shunichi Seko, Akihiro Miyata, Ryosuke Aoki, Tatsuro Ishida, Masahiro Watanabe, Ryo Hashimoto, and Hiroshi Watanabe: Towards More Practical Information Sharing in Disaster Situations. Proc. 18th International Conference on Human-Computer Interaction (HCII ’16), Lecture Notes in Computer Science, Vol.9735, pp.32–39 (2016).
  30. Ryosuke Aoki, Akihiro Miyata, Shunichi Seko, Ryo Hashimoto, Tatsuro Ishida, Masahiro Watanabe, and Masayuki Ihara: An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations. Proc. 18th International Conference on Human-Computer Interaction (HCII ’16), Lecture Notes in Computer Science, Vol.9732, pp.353–363 (2016).
  31. Takashi Isezaki, Arinobu Niijima, Akihiro Miyata, Tomoki Watanabe, and Osamu Mizuno: Wheelchair Users’ Psychological Barrier Estimation Based on Inertial and Vital Data. Proc. 18th International Conference on Human-Computer Interaction (HCII ’16), Lecture Notes in Computer Science, Vol.9738, pp.403–413 (2016).
  32. Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, and Tomohiro Yamada: Towards Enhancing Human Experience by Affective Robots: Experiment and Discussion. Proc. the 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN ’15), pp.271–276 (2015).
  33. [Honorable Mention Poster Award]Takahiro Matsumoto, Shunichi Seko, Ryousuke Aoki, Akihiro Miyata, Tomoki Watanabe, and Tomohiro Yamada: Affective Agents for Enhancing Emotional Experience. Proc. the 2nd International Conference on Human-agent Interaction (HAI ’14), pp.169–172 (2014). [Full-text available]
  34. Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, and Masayuki Ihara: Move & Flick: Design and Evaluation of a Single-finger and Eyes-free Kana-character Entry Method on Touch Screens. Proc. the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS ’14), pp.311–312 (2014). [Full-text available]
  35. Akihiro Miyata and Ko Fujimura: Document Area Identification for Extending Books without Markers. Proc. the ACM CHI Conference on Human Factors in Computing System (CHI ’11, Full Paper), pp.3189–3198 (2011). [Full-text available]
  36. [Best Paper in the area of Web2.0]Akihiro Miyata, Harumi Kawashima, and Hidenori Okuda: A Communication-based Approach for Detecting Influential Blog Entries. Proc. the IADIS International Conference on WWW/Internet (WWW/Internet ’08), pp.235–242 (2008).
  37. Akihiro Miyata, Shota Yamamoto, Masaki Hayashi, Takefumi Hayashi, Hiroshi Shigeno, and Kenichi Okada: Development and Evaluation of a Collaborative Virtual Environment Supporting Self Feedbacks of Electroencephalogram. Proc. the IEEE 22nd International Conference on Advanced Information Networking and Applications (AINA ’08), pp.158–165 (2008).
  38. Shota Yamamoto, Hiromu Miyashita, Akihiro Miyata, Masaki Hayashi, and Kenichi Okada: Basic Experiment for Switching Difficulty in Virtual Environment. Proc. the Third IASTED International Conference of Human Computer Interaction (IASTED-HCI ’08), pp.49–56 (2008).
  39. [Best Paper Award]Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada: Conference Movie Digesting System using Mental States and Wordless Scene. Proc. Third International Conference on Collaboration Technologies (CollabTech ’07), pp.19–24 (2007).
  40. Akihiro Miyata, Hisanobu Matsuoka, Shinichi Okano, Tomomi Ishiuchi, Noriyasu Arakawa, and Yasuhisa Kato: Response of a Blog Entry. Proc. Third International Conference on Collaboration Technologies (CollabTech ’07) (2007).
  41. Akihiro Miyata, Takefumi Hayashi, Shota Yamamoto, Masaki Hayashi, Hiroshi Shigeno, and Kenichi Okada: A Proposal of Indexing Conference Movies with Thinking States. Proc. the Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 ’07), pp.61–68 (2007).
  42. Kazuhiro Miyasa, Yuichi Bannai, Akihiro Miyata, Hiroshi Shigeno, and Kenichi Okada: A Visualization Method of Working Activities in a Mixed Reality Space for Supporting Work Analysis. Proc. the 14th International Conference on Artifical Reality and Telexistence (ICAT ’04) (2004).
  43. Kentaro Fukui, Akihiro Miyata, and Kenichi Okada: Implementation of Avatar Mediated Communication Environment with Thinking Awareness. Proc. Joint 2nd International Conference on Soft Computing and Intelligent Systems and 5th International Symposium on Advanced Intelligent Systems (SCIS&ISIS ’04) (2004). [Full-text available]


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Invited talks

  1. Akihiro Miyata: Assistive Technology based on Crowdsourcing and VR. Creating Inclusive And Accessible Technology Through Immersive Interactions, Birds of a Feather, SIGGRAPH Asia 2020 (2020).
  2. Akihiro Miyata: Towards More User-friendly Systems. KAIT International Symposium 2018 (2018).


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Book

  1. [In charge of one chapter] Kentaro Fukui, Kensaku Honda, Akihiro Miyata, Hiroshi Shigeno, and Kenichi Okada: e-MulCS: multiparty conferencing system in collaborative virtual environments. Communication and Collaboration Support Systems, IOS Press (2005/06/01).

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