Miyata Lab / 宮田研究室

Department of Information Science, College of Humanities and Sciences, Nihon University / 日本大学 文理学部 情報科学科

BSim

Virtual reality (VR)-based wheelchair simulators have been used for rehabilitation and training, since a VR-based approach is more feasible than constructing physical courses for wheelchairs. However, existing VR-based wheelchair simulators have difficulty providing both visual and motion feedback at low cost. To address this issue, we propose a VR-based wheelchair simulator using a combination of motions attainable by an electric-powered wheelchair and vection-inducing movies displayed on a head-mounted display. This approach enables the user to have a richer simulation experience, because the scenes of the movie change as if the wheelchair performs motions that are not actually performable. Also, this system can be implemented only consumer products so as to keep cost low. We developed a proof of concept and conducted precise evaluation tasks, confirming that our approach can provide a richer experience for barrier simulations.

Demo movie

International conferences
  1. Takumi Okawara, Kousuke Motooka, Kazuki Okugawa, and Akihiro Miyata: Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW ’22), pp.754–755 (2022).
  2. Kousuke Motooka, Takumi Okawara, Yuki Yamato, and Akihiro Miyata: Real-world Distance Reduction in a Virtual Reality-based Wheelchair Simulation on Flat Surfaces. Proc. 23rd International Conference on Human-Computer Interaction (HCII ’21), Lecture Notes in Computer Science, Vol.12769, pp.438–448 (2021).
  3. Akihiro Miyata, Kousuke Motooka, and Kenro Go: A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. Proc. 31st Australian Conference on Human-computer-interaction (OzCHI ’19), pp.508–512 (2019).
  4. Akihiro Miyata, Hironobu Uno, Kenro Go: Evaluation on A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. Proc. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR ’19), pp.1086–1087 (2019).
  5. Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, and Ryota Shinozaki: Study on VR-Based Wheelchair Simulator Using Vection-Inducing Movies and Limited-Motion Patterns. Proc. the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), Article No.121 (2018).
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